Skip to content

Pamela Figueroa – Gameplay Programmer

  • Home
  • Projects
    • Fortnite Hunters
    • Fortnite Wrecked
    • Fortnite Festival
    • Fortnite Wilds (Ch4 S3)
    • Fortnite Ch4 S1
    • Fortnite Gameplay Framework
    • Fortnite Impostors
    • Fortnite Ch2 S1
    • In Harmony
    • Mi Tierra
    • Wicked Wizards
    • More…
      • Project Chronos
      • Girls vs Princesses
      • Curse of Calypso
      • Game Pitch Documents
      • VRSmithy
      • Spline Editor
      • IceCream Mathness
  • Awards
  • Blog
  • About Me
  • Home
  • Projects
    • Fortnite Hunters
    • Fortnite Wrecked
    • Fortnite Festival
    • Fortnite Wilds (Ch4 S3)
    • Fortnite Ch4 S1
    • Fortnite Gameplay Framework
    • Fortnite Impostors
    • Fortnite Ch2 S1
    • In Harmony
    • Mi Tierra
    • Wicked Wizards
    • More…
      • Project Chronos
      • Girls vs Princesses
      • Curse of Calypso
      • Game Pitch Documents
      • VRSmithy
      • Spline Editor
      • IceCream Mathness
  • Awards
  • Blog
  • About Me
Read more about the article The Design of Dark Souls – Combat and Level Design

The Design of Dark Souls – Combat and Level Design

  • Post author:Knightess
  • Post published:May 7, 2018
  • Post category:Uncategorized
  • Post comments:0 Comments

https://youtu.be/pzYh1yfm78k Exploring some Combat and Level Design decisions that make Dark Souls one of the most acclaimed games in the RPG genre.

Continue ReadingThe Design of Dark Souls – Combat and Level Design

Recent Posts

  • The Design of Dark Souls – Combat and Level Design

Recent Comments

    Archives

    • May 2018

    Categories

    • Uncategorized

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    Copyright Pamela Figueroa P.